Sins of a Solar Empire : Real-Time Strategy. Unrivalled Scale.
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Dev Stream (Friday, October 2nd) at 3pm EDT, Noon Pacific

10/2/2015 8:58:00 AM

Galactic Civilizaions III - Vertical

The next Galactic Civilizations III dev livestream will be today at 3pm EDT. Lead Designer Paul Boyer talks the future of GalCiv while fielding user questions on Twitch.

Come on over to our Stardock Twitch channel and join us for our live broadcast at 3pm EDT!

After the live broadcast today, we’ll post the replay on our YouTube channel so you can catch up on the latest episodes.

Update: Replay is on YouTube.

Multiplayer Improvements in the Latest Galactic Civilizations III Update

10/1/2015 1:00:00 PM

This update for Galactic Civilizations III includes several improvements for multiplayer including increasing the maximum multiplayer map size to Gigantic and various fixes for multiplayer games.

Included in this v1.32 update:

  • Increased maximum multiplayer map size to Gigantic

  • Fixed a problem where peers were not updating their heartbeat while loading the map and thus causing a disconnect.

  • Fixed a problem where all of the players would choose "ready" but the host could not start the game.

  • Separated the networking and loading processing to different threads to prevent timeouts while starting the game.

  • Prevented a multiplayer disconnect issue caused by the player spending the Thalan's bonus tech points in the first turn.

  • Fixed a few stuck turn problems

  • Players with different languages installed can play multiplayer with each other

To stay updated with other news and happenings with Stardock, be sure to follow us on Twitter and Facebook.

WCCF Tech Talks with Stardock’s Brad Wardell about the Future of Galactic Civilizations III

9/22/2015 12:34:00 PM


The folks at WCCF Tech chatted with Stardock CEO Brad Wardell about Galactic Civilizations III and what the future might hold for it.

With the inclusion of the somewhat forgettable yet adorable Snathi, are there plans to make any of the other minor factions playable? The Exis Empire might make for a hilarious storyline by themselves.

Ha. Yea, one of the investments we made with the GalCiv III engine is the campaign system. It was expensive to do for us but it allows us to introduce players to lots of new alien civilizations with their own engaging stories.

Read the full interview here.

Rebellion Reviews

The reviews are in!


"Scroll smoothly from a single fighter out to a god's-eye view of a cluster of stars gives an unmatched sense of scale."



"Sins of a Solar Empire: Rebellion will happily strip-mine your life of its free time."



"Rebellion is the best way yet to experience the strategic joys of the Sins of a Solar Empire franchise."


Strategy Informer

"...this is the ultimate version of Sins of a Solar Empire, this is a very good 4X space strategy game..."


Quarter to Three

"Rebellion is nearly as revolutionary with its new subfactions, and it’s easily as revolutionary with its new victory conditions."


Sins Poll

Which race is the best in Sins of a Solar Empire: Rebellion?

Votes: 1877
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